Select G.A.N.G. Scholars to Attend GameSoundCon 2016

5/31/2016 7:10:00 AM

High-achieving sound design and audio programming students can apply for a free all-access pass to GameSoundCon in Los Angeles this September

 

Seattle, WA (May 31, 2016) – GameSoundCon 2016, the premier conference for video game music and sound, is participating in the G.A.N.G. Scholars (tm) Program and will provide select five highly motivated and high-achieving full-time music and sound design or audio programming students with free all-access passes to this year’s conference.

 

G.A.N.G. Scholars will be selected by the Game Audio Network Guild Advisory Board from among completed applications. In addition to the conference pass, an industry mentor from the G.A.N.G. Advisory Board or Board of Directors will be paired with the Scholar.  The mentor and Scholar will meet during the conference in order to ensure the recipient gets the most out of the conference and also to answer general industry questions they might have.

 

G.A.N.G. Scholars show their commitment to both game audio and scholarship by submitting an application including academic sponsor, GPA, course study as well mandatory essays on how they feel attending the conference or event will impact them and their future in the industry. 

 

The application process opens on May 30 and ends on June 30, 2016. The chosen applications will be notified on July 18. To apply, please visit http://www.gangscholars.org

 

To find out more about GameSoundCon, please visit GameSoundCon.com.

 

About SoundCon LLC
SoundCon LLC is dedicated to education on the art, technology and business of composing for video games and video game sound design.  With award-winning speakers and panelists from throughout the game and traditional audio industries, GameSoundCon is the leading music and sound conference specifically for the professional audio community.  GameSoundCon creator and speaker Brian Schmidt received the Game Audio Network Guild’s 2008 Lifetime Achievement Award, and is a 27 year veteran in the game audio industry, having composed award-winning game music and created sound effects for over 130 interactive games.

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