AES Announces 125th Convention Workshop Topics

Publish date:

AES Announces 125th Convention Workshop Topics

Jul 29, 2008 8:47 AM

San Francisco - Jul 29, 2008 - In preparation for the upcoming AES Convention (Oct. 2-5), event planners have selected topics for the workshop series. Archiving, data recovery and audio for games are the highlights this year.

Image placeholder title

Archiving Workshop track:
How To Avoid Critical Data Loss After Catastrophic System Failure
Moderator: Chris Bross
Natural disaster, drive failure, human error and cyber-related crime or corruption can threaten business continuity and survival if their data storage devices are compromised. Backup systems and disaster recovery plans can help after a system crash, but precautionary measures should be taken. A senior data recovery engineer will review the most common causes of drive failure, demonstrate the consequences of improper diagnosis, and suggest action for each type of data loss.

Analyzing, Recommending and Searching Audio Content - Commercial Applications of Music Information Retrieval
Moderator: Jay LeBoeuf
A focus on the cutting-edge applications of Music Information Retrieval (MIR), a key technology behind music startups recently featured in Wired and Popular Science. Online music consumption is dramatically enhanced by automatic music recommendation, customized playlisting, rich metadata, etc. This workshop will address what's out there and where it's all going. Panelists will include industry thought-leaders.

Archiving and Preservation for Audio Engineers
Moderator: Konrad Strauss
The art of audio recording is 130 years old. Recordings from the late 1890s have been preserved thanks to the longevity of analog media, but what of today's digital recordings? Digital storage technology is transient in nature, making lifespan and obsolescence a significant concern. Topics include: Best practices for storage and preservation of digital audio recordings, and current thinking and archiving strategies, from home studio to large production facility.

Video Game Audio Workshop track:
Navigating The Technology Mine Field In Game Audio
Moderator: Marc Schaefgen
The complexity and diversity of today's games has driven developers to look out-of-house for their game audio production needs. Issues will include: tools in the audio production chain and outsourcing of musicians and sound designers as part of the production process.

Interactive Midi-Based Technologies for Game Audio
Moderator: Chris Grigg
The MIDI Manufacturers Association (MMA) has developed three new standards for MIDI-based technologies with applications in game audio. This panel will explore 3D MIDI controllers, interactive XMF specifications and HD protocol for MIDI devices, a new, and drastically simplified, 32-bit version of the MIDI message protocol for use on modern transports and software APIs.

File Formats for Interactive Applications and Games
Moderator: Bernhard Grill
There are a number of different standards covering file formats which may be applicable to interactive or game applications. Some of these older formats have not been widely adopted, and newer ones are not well established. The expert panel members have been involved in the standardization or development of MPEG-4 object coding, MPEG-4 Structured Audio Orchestral Language, MPEG-4 Audio BIFS and the upcoming IXMF standard.

Additional workshops:
Revolt Of The Mastering Engineers
Moderator: Paul Stubblebine
Mastering engineers Bernie Grundman and Greg Calbi have each started independent labels, recording music with traditional techniques and releasing it on vinyl. Mastering engineers Paul Stubblebine and Michael Romanowski have started a label to reissue music they love on 15 IPS half-track reel-to-reel. What's behind this trend? Why are mastering engineers giving up their non-existent free time to start labels based on obsolete technologies? What does this say about the current state of recorded music?

Mistakes We Have Made, Mostly In Audio Engineering
Six leading audio product developers: Robert Bristow-Johnson, Audio Imagination; Peter Eastty, Oxford Digital Limited; James D. (JJ) Johnson, Neural Audio; Mel Lambert, Media & Marketing; George Massenburg, Massenburg Design Works and Jim McTigue, Euphonix will share the enlightening, thought-provoking and (in retrospect) amusing lessons they have learned from actual mistakes they have made in the product development trenches.

Additional workshop topics are listed on the 125th AES convention website.