AES Technical Committee Forms New Group for Virtual, Augmented and Mixed Reality

Will work to advance the science and application of “Audio for New Realities”
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NEW YORK � The Audio Engineering Society�s Technical Councilhas formed a new groupto advance the science and application of �Audio for New Realities.� The group will serve the needs of the audio community working in Virtual, Augmented and Mixed Reality environments. �

�New realities� covers a whole gamut of application areas including: film, games, music, communications, medicine, forensics, simulations, education and virtual tourism. The technical requirements for new realities cover obvious areas such as spatial audio and synthesis, but extends beyond into audio networking, semantic audio, perception, broadcast and online delivery. Therefore, there will be a need for good cooperation with existing AESTC Technical Committees to provide leadership in related disciplines. �

The group will initially operate under the Audio for Games Technical Committee.

�A large number of our society�s members already have strong expertise in this emerging area. The Games Technical Committee is a great starting point for the group, but it is not the end-point. We are seeking expert stakeholders in all application areas,� Technical Council Vice-Chair Michael Kelly said in the announcement.��

Dr. Gavin Kearney, researcher and lecturer at the University of York, has been appointed as the group leader.�

�A core responsibility of the group will be to define a roadmap for the AES to address emergent applications in new realities,� said Kearney. �The group will consist of industry professionals working at the forefront of commercial technologies for virtual, augmented and mixed realities as well as key academics in the field whose audio research crosses new multidisciplinary boundaries. Our initial objectives will include collating the state of the art in audio for new realities across recording, composition, sound design, spatial audio, environmental analysis and auditory scene synthesis, in order to develop technical workflows that are practical and relevant to the industry and creative practitioners in the field.� �� �

�The AES has a legacy of embracing emerging audio applications and markets,� AES President Alex U. Case said. �That includes audio for virtual, augmented and mixed reality, where there�s so much excitement and progress.�

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