GameSoundCon Industry Survey Results 2017 are in!

GameSoundCon Industry Survey 2017: Do you have what it takes to be a Game Audio Pro? Annual survey reveals new information about income, education,and success in the game audio industry
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Seattle, WA (October 4, 2017) -�The 2017 results of the annual�GameSoundCon Audio Industry Survey�are in! Just before GameSoundCon, the premier conference for video game composers and sound designers, opensits doors again in the Millennium Biltmore Hotel in Los Angeles on November 7 & 8, the industry survey provides interesting new findings about the income and educational levels of game audio pros.

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The report covers both freelance and salaried game music composers and sound designers, and it answers questions like "How much can I make in Game Audio?", "Do I need a degree, and which one?", and more. Information about work and environment, how to find jobs, the use of live musicians & middleware, contract terms, and gender inequalities is also included. New questions for 2017 covered:

  • Education breakdown
  • Entry-level job/salary analysis

Brian Schmidt, Executive Director of GameSoundCon, found the new information about the correlation between education and game audio employment especially interesting: "One of the questions we wanted to answer this year was whether a college degree, and a degree in music in particular, is helpful when trying to get a job in the game industry," he said. For detailed information about this question, go to�GameSoundCon/survey.

For the third consecutive year, the report shows that women in game audio are on the rise. While their overall presence in the industry is still small, it is growing: 12.7% of those reporting are female (up from 10.4% in 2016, and 7% in 2015).�

The complete report further shows detailed information about average salaries, per project and per minute fees, how many composers also do sound effects, integration and programming work, and how many game audio pros are currently working on a Virtual Reality title. The full report is available at�

GameSoundCon will be held on�Nov 7 & 8 in the Millennium Biltmore Hotel in Los Angeles. Industry heavyweights like Neal Acree (World of Warcraft, Overwatch, StarCraft, Diablo, TV shows Stargate SG-1 and Stargate Atlantis, plus over 30 feature films), Paul Lipson (HALO Wars), Gordy Haab (Star Wars: Battlefront), and others will present cutting-edge sessions and tracks about music and sound for video games as well as professional development in game audio. Becky Allen, audio lead at PopCap/Electronic Arts, will give this year's keynote speech.

There is a dedicated Virtual Reality Track with notable speakers like Sally-Anne Kellaway, named by Variety one of the "10 virtual reality innovators to watch". Session topics range from "Creating Immersive Soundscapes with 3D Audio on Playstation 4", "Composing Interactive Music", to hands-on Wwise-session and professional advice, such as which pitfalls to avoid when pitching your demo reels, and more. Information and registration at�


GameSoundCon’s 2016 Report Answers Key Questions About Income and Trends in the Game Audio Industry

Seattle, WA (August 22, 2016) – How much can I make in Game Audio? Do I need to go to college or can I rely on my musicianship and creativity? How much experience do I need? Is it better to freelance or work for a game company? Answers to these and other interesting questions regarding income opportunities for video game composers and sound designers can be found in the new and highly anticipated GameSoundCon report.

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Pro Sound Effects Releases "Industrial Sounds With Soul" Library

Pro Sound Effects®, the next level sound effects library company, today released Industrial Sounds with Soul. Featuring unique recordings of roaring factory ambience, hypnotic oscillating rhythmic machinery, metallic clanks, clicks, ticks and more, Industrial Sounds with Soul is a special collection recorded and designed by film sound legends, Ann Kroeber and Alan Splet.

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Pro Sound Effects Upgrades Freelancer Program with New Libraries and Software

Independent media creators can enroll now to save up to 60% through December 31.       Pro Sound Effects®, the next level sound effects library company, has added new industry-leading audio tools to its Freelancer Program. Created by PSE to support freelance media creators, the Freelancer Program provides members with exclusive, to insider savings of up to 60% off what PSE considers to be the best and most useful sound libraries and software in the industry. Any freelance sound designer, sound editor, video editor, audio engineer, game developer or media creator can apply for free without any purchase commitment.

Hundreds of Industry Professionals Party at Hybrid Happy Hour 2017 promo image

Hundreds of Industry Professionals Party at Hybrid Happy Hour 2017

Santa Ana, CA (January 31, 2017) – Hybrid Studios hosted its third annual NAMM afterparty, Hybrid Happy Hour 2017, on Friday, January 20th for several hundred NAMM attendees and friends of the Orange County studio. The party was co-hosted by Produce Like A Pro, with BAE Audio, Genelec, Lewitt, McDSP, Recording Revolution, Stacks FX, and UK Sound. Guests were treated to live performances from Bird & the War and Rosechild, and an open bar served by Sterling Musk of King Salamander was provided by Ketel One, Nolet's Gin and Guinness. 

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Women’s Audio Mission Installs Audient ASP8024

Taylor Swift, P!nk, Gwen Stefani – what do they have in common? They are all music super stars and they are female. And they are not alone – women are well represented among top performers in the music industry. But look behind the scenes and what do you find? The technical aspect of music has largely been the domain of men. The Women’s Audio Mission (WAM), an award-winning non-profit organization that provides comprehensive training and job placement for women in the recording arts, has been busy changing this trend.